#include "pc/rom_assets.h" static const struct Animation anim_99[] = { 0, 189, 0, 0, 0x5C, ANIMINDEX_NUMPARTS(anim_99_indices), anim_99_values, anim_99_indices, 0, ANIM_FIELD_LENGTH(anim_99_values), ANIM_FIELD_LENGTH(anim_99_indices), }; ROM_ASSET_LOAD_ANIM(anim_99_indices, 0x00558994, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_99_values, 0x00558a90, 7014, 0x00000000, 7014);