#include "pc/rom_assets.h" static const struct Animation anim_9D[] = { 9, 189, 0, 0, 0x1A, ANIMINDEX_NUMPARTS(anim_9D_indices), anim_9D_values, anim_9D_indices, 0, ANIM_FIELD_LENGTH(anim_9D_values), ANIM_FIELD_LENGTH(anim_9D_indices), }; ROM_ASSET_LOAD_ANIM(anim_9D_indices, 0x0055c15c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_9D_values, 0x0055c258, 1944, 0x00000000, 1944);