#include "pc/rom_assets.h" static const struct Animation anim_A4[] = { 0, 189, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(anim_A4_indices), anim_A4_values, anim_A4_indices, 0, ANIM_FIELD_LENGTH(anim_A4_values), ANIM_FIELD_LENGTH(anim_A4_indices), }; ROM_ASSET_LOAD_ANIM(anim_A4_indices, 0x0055f818, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_A4_values, 0x0055f914, 1650, 0x00000000, 1650);