#include "pc/rom_assets.h" static const struct Animation anim_A6[] = { 1, 189, 0, 0, 0x46, ANIMINDEX_NUMPARTS(anim_A6_indices), anim_A6_values, anim_A6_indices, 0, ANIM_FIELD_LENGTH(anim_A6_values), ANIM_FIELD_LENGTH(anim_A6_indices), }; ROM_ASSET_LOAD_ANIM(anim_A6_indices, 0x005614d0, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_A6_values, 0x005615cc, 4646, 0x00000000, 4646);