#include "pc/rom_assets.h" static const struct Animation anim_AB[] = { 1, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_AB_indices), anim_AB_values, anim_AB_indices, 0, ANIM_FIELD_LENGTH(anim_AB_values), ANIM_FIELD_LENGTH(anim_AB_indices), }; ROM_ASSET_LOAD_ANIM(anim_AB_indices, 0x00565224, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_AB_values, 0x00565320, 750, 0x00000000, 750);