#include "pc/rom_assets.h" static const struct Animation anim_AD[] = { 1, 189, 0, 0, 0x19, ANIMINDEX_NUMPARTS(anim_AD_indices), anim_AD_values, anim_AD_indices, 0, ANIM_FIELD_LENGTH(anim_AD_values), ANIM_FIELD_LENGTH(anim_AD_indices), }; ROM_ASSET_LOAD_ANIM(anim_AD_indices, 0x00565de8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_AD_values, 0x00565ee4, 1860, 0x00000000, 1860);