#include "pc/rom_assets.h" static const struct Animation anim_AE[] = { 1, 189, 0, 0, 0x0B, ANIMINDEX_NUMPARTS(anim_AE_indices), anim_AE_values, anim_AE_indices, 0, ANIM_FIELD_LENGTH(anim_AE_values), ANIM_FIELD_LENGTH(anim_AE_indices), }; ROM_ASSET_LOAD_ANIM(anim_AE_indices, 0x00566640, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_AE_values, 0x0056673c, 956, 0x00000000, 956);