#include "pc/rom_assets.h" static const struct Animation anim_B3[] = { 1, 189, 0, 0, 0x53, ANIMINDEX_NUMPARTS(anim_B3_indices), anim_B3_values, anim_B3_indices, 0, ANIM_FIELD_LENGTH(anim_B3_values), ANIM_FIELD_LENGTH(anim_B3_indices), }; ROM_ASSET_LOAD_ANIM(anim_B3_indices, 0x00568a1c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_B3_values, 0x00568b18, 6494, 0x00000000, 6494);