#include "pc/rom_assets.h" static const struct Animation anim_B7[] = { 1, 189, 0, 0, 0x28, ANIMINDEX_NUMPARTS(anim_B7_indices), anim_B7_values, anim_B7_indices, 0, ANIM_FIELD_LENGTH(anim_B7_values), ANIM_FIELD_LENGTH(anim_B7_indices), }; ROM_ASSET_LOAD_ANIM(anim_B7_indices, 0x0056b370, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_B7_values, 0x0056b46c, 2980, 0x00000000, 2980);