#include "pc/rom_assets.h" static const struct Animation anim_BC[] = { 1, 189, 0, 0, 0x01, ANIMINDEX_NUMPARTS(anim_BC_BD_indices), anim_BC_BD_values, anim_BC_BD_indices, 0, ANIM_FIELD_LENGTH(anim_BC_BD_values), ANIM_FIELD_LENGTH(anim_BC_BD_indices), }; static const struct Animation anim_BD[] = { 1, 189, 1, 0, 0x12, ANIMINDEX_NUMPARTS(anim_BC_BD_indices), anim_BC_BD_values, anim_BC_BD_indices, 0, ANIM_FIELD_LENGTH(anim_BC_BD_values), ANIM_FIELD_LENGTH(anim_BC_BD_indices), }; ROM_ASSET_LOAD_ANIM(anim_BC_BD_indices, 0x0056e3ac, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_BC_BD_values, 0x0056e4a8, 1528, 0x00000000, 1528);