#include "pc/rom_assets.h" static const struct Animation anim_C1[] = { 1, 189, 0, 0, 0x24, ANIMINDEX_NUMPARTS(anim_C1_indices), anim_C1_values, anim_C1_indices, 0, ANIM_FIELD_LENGTH(anim_C1_values), ANIM_FIELD_LENGTH(anim_C1_indices), }; ROM_ASSET_LOAD_ANIM(anim_C1_indices, 0x00570210, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_C1_values, 0x0057030c, 2468, 0x00000000, 2468);