#include "pc/rom_assets.h" static const struct Animation anim_C2[] = { 0, 189, 0, 0, 0x5A, ANIMINDEX_NUMPARTS(anim_C2_indices), anim_C2_values, anim_C2_indices, 0, ANIM_FIELD_LENGTH(anim_C2_values), ANIM_FIELD_LENGTH(anim_C2_indices), }; ROM_ASSET_LOAD_ANIM(anim_C2_indices, 0x00570cc8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_C2_values, 0x00570dc4, 5422, 0x00000000, 5422);