#include "pc/rom_assets.h" static const struct Animation anim_C9[] = { 1, 189, 0, 0, 0x15, ANIMINDEX_NUMPARTS(anim_C9_indices), anim_C9_values, anim_C9_indices, 0, ANIM_FIELD_LENGTH(anim_C9_values), ANIM_FIELD_LENGTH(anim_C9_indices), }; ROM_ASSET_LOAD_ANIM(anim_C9_indices, 0x0057585c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_C9_values, 0x00575958, 1940, 0x00000000, 1940);