#include "pc/rom_assets.h" static const struct Animation anim_CD[] = { 1, 189, 0, 0, 0x3F, ANIMINDEX_NUMPARTS(anim_CD_indices), anim_CD_values, anim_CD_indices, 0, ANIM_FIELD_LENGTH(anim_CD_values), ANIM_FIELD_LENGTH(anim_CD_indices), }; ROM_ASSET_LOAD_ANIM(anim_CD_indices, 0x0057707c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_CD_values, 0x00577178, 5184, 0x00000000, 5184);