#include "pc/rom_assets.h" static const struct Animation anim_D0[] = { 1, 189, 0, 0, 0x0E, ANIMINDEX_NUMPARTS(anim_D0_indices), anim_D0_values, anim_D0_indices, 0, ANIM_FIELD_LENGTH(anim_D0_values), ANIM_FIELD_LENGTH(anim_D0_indices), }; ROM_ASSET_LOAD_ANIM(anim_D0_indices, 0x00579840, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_D0_values, 0x0057993c, 730, 0x00000000, 730);