#include "pc/rom_assets.h" #include #include "sm64.h" #include "make_const_nonconst.h" // 0x0A000000 - 0x0A000100 ROM_ASSET_LOAD_VTX(title_screen_bg_vertex_0A000000, 0x002708c0, 12510, 0x00000000, 256); // 0x0A000100 - 0x0A000118 const Gfx title_screen_bg_dl_0A000100[] = { gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB), gsDPSetRenderMode(G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2), gsSPEndDisplayList(), }; // 0x0A000118 - 0x0A000130 const Gfx title_screen_bg_dl_0A000118[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(title_screen_bg_vertex_0A000000, 16, 0), gsSPEndDisplayList(), }; // 0x0A000130 - 0x0A000148 const Gfx title_screen_bg_dl_0A000130[] = { gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0A000148 - 0x0A000160 const Gfx title_screen_bg_dl_0A000148[] = { gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x0A000160 - 0x0A000178 const Gfx title_screen_bg_dl_0A000160[] = { gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x0A000178 - 0x0A000190 const Gfx title_screen_bg_dl_0A000178[] = { gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPEndDisplayList(), }; // 0x0A000190 - 0x0A0001C0 const Gfx title_screen_bg_dl_0A000190[] = { gsDPPipeSync(), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsSPSetGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), gsSPEndDisplayList(), }; // 0x0A0001C0 ROM_ASSET_LOAD_TEXTURE(title_texture_0A0001C0, "textures/title_screen_bg/title_screen_bg.001C0.rgba16.inc.c", 0x002708c0, 12510, 0x000001c0, 3200); // 0x0A000E40 ROM_ASSET_LOAD_TEXTURE(title_texture_0A000E40, "textures/title_screen_bg/title_screen_bg.00E40.rgba16.inc.c", 0x002708c0, 12510, 0x00000e40, 3200); // 0x0A001AC0 ROM_ASSET_LOAD_TEXTURE(title_texture_0A001AC0, "textures/title_screen_bg/title_screen_bg.01AC0.rgba16.inc.c", 0x002708c0, 12510, 0x00001ac0, 3200); // 0x0A002740 ROM_ASSET_LOAD_TEXTURE(title_texture_0A002740, "textures/title_screen_bg/title_screen_bg.02740.rgba16.inc.c", 0x002708c0, 12510, 0x00002740, 3200); // 0x0A0033C0 ROM_ASSET_LOAD_TEXTURE(title_texture_0A0033C0, "textures/title_screen_bg/title_screen_bg.033C0.rgba16.inc.c", 0x002708c0, 12510, 0x000033c0, 3200); // 0x0A004040 ROM_ASSET_LOAD_TEXTURE(title_texture_0A004040, "textures/title_screen_bg/title_screen_bg.04040.rgba16.inc.c", 0x002708c0, 12510, 0x00004040, 3200); // 0x0A004CC0 ROM_ASSET_LOAD_TEXTURE(title_texture_0A004CC0, "textures/title_screen_bg/title_screen_bg.04CC0.rgba16.inc.c", 0x002708c0, 12510, 0x00004cc0, 3200); // 0x0A005940 ROM_ASSET_LOAD_TEXTURE(title_texture_0A005940, "textures/title_screen_bg/title_screen_bg.05940.rgba16.inc.c", 0x002708c0, 12510, 0x00005940, 3200); // 0x0A0065C0 const Texture *const mario_title_texture_table[] = { title_texture_0A0001C0, title_texture_0A000E40, title_texture_0A001AC0, title_texture_0A002740, }; // 0x0A0065D0 const Texture *const game_over_texture_table[] = { title_texture_0A0033C0, title_texture_0A004040, title_texture_0A004CC0, title_texture_0A005940, }; UNUSED static const u64 title_screen_bg_unused_0 = 0; #ifdef VERSION_SH const Gfx title_screen_bg_dl_0A0065E8[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_COPY), gsDPSetTexturePersp(G_TP_NONE), gsDPSetTextureFilter(G_TF_POINT), gsDPSetRenderMode(G_RM_NOOP, G_RM_NOOP2), gsSPEndDisplayList(), }; const Gfx title_screen_bg_dl_0A006618[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetTexturePersp(G_TP_PERSP), gsDPSetTextureFilter(G_TF_BILERP), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), gsSPEndDisplayList(), }; ALIGNED8 static const u8 title_texture_rumble_pak[] = { #include "textures/title_screen_bg/title_screen_bg.06648.rgba16.inc.c" }; Gfx title_screen_bg_dl_0A007548_start[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_COPY), gsDPSetTexturePersp(G_TP_NONE), gsDPSetTextureFilter(G_TF_POINT), gsDPSetRenderMode(G_RM_NOOP, G_RM_NOOP2), gsDPLoadTextureTile(title_texture_rumble_pak, G_IM_FMT_RGBA, G_IM_SIZ_16b, 80, 0, 0, 0, 79, 23, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 7, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPEndDisplayList(), }; Gfx title_screen_bg_dl_0A007548_end[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetTexturePersp(G_TP_PERSP), gsDPSetTextureFilter(G_TF_BILERP), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), gsSPEndDisplayList(), }; #endif