#include "pc/rom_assets.h" // 0x0701FB20 - 0x0701FB38 static const Lights1 bbh_seg7_lights_0701FB20 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0701FB38 - 0x0701FB78 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701FB38, 0x00371c40, 68724, 0x0001fb38, 64); // 0x0701FB78 - 0x0701FC78 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701FB78, 0x00371c40, 68724, 0x0001fb78, 256); // 0x0701FC78 - 0x0701FCC0 static const Gfx bbh_seg7_dl_0701FC78[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bbh_seg7_lights_0701FB20.l, 1), gsSPLight(&bbh_seg7_lights_0701FB20.a, 2), gsSPVertex(bbh_seg7_vertex_0701FB38, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0701FCC0 - 0x0701FD28 static const Gfx bbh_seg7_dl_0701FCC0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09002800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_0701FB78, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0), gsSPEndDisplayList(), }; // 0x0701FD28 - 0x0701FDB8 const Gfx bbh_seg7_dl_0701FD28[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_0701FC78), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_0701FCC0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };