#include "pc/rom_assets.h" // 0x07013890 - 0x070138A8 static const Lights1 bits_seg7_lights_07013890 = gdSPDefLights1( 0x14, 0x2f, 0x29, 0x50, 0xbf, 0xa7, 0x28, 0x28, 0x28 ); // 0x070138A8 - 0x07013998 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070138A8, 0x0046c3a0, 47442, 0x000138a8, 240); // 0x07013998 - 0x07013A88 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07013998, 0x0046c3a0, 47442, 0x00013998, 240); // 0x07013A88 - 0x07013B78 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07013A88, 0x0046c3a0, 47442, 0x00013a88, 240); // 0x07013B78 - 0x07013BA8 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07013B78, 0x0046c3a0, 47442, 0x00013b78, 48); // 0x07013BA8 - 0x07013C78 static const Gfx bits_seg7_dl_07013BA8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bits_seg7_lights_07013890.l, 1), gsSPLight(&bits_seg7_lights_07013890.a, 2), gsSPVertex(bits_seg7_vertex_070138A8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bits_seg7_vertex_07013998, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bits_seg7_vertex_07013A88, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bits_seg7_vertex_07013B78, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), }; // 0x07013C78 - 0x07013CE8 const Gfx bits_seg7_dl_07013C78[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bits_seg7_dl_07013BA8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };