#include "pc/rom_assets.h" // 0x07000000 - 0x07001000 ROM_ASSET_LOAD_TEXTURE(bits_seg7_texture_07000000, "levels/bits/0.rgba16.inc.c", 0x0046c3a0, 47442, 0x00000000, 4096); // 0x07001000 - 0x07002000 ROM_ASSET_LOAD_TEXTURE(bits_seg7_texture_07001000, "levels/bits/1.rgba16.inc.c", 0x0046c3a0, 47442, 0x00001000, 4096); // 0x07002000 - 0x07002800 ROM_ASSET_LOAD_TEXTURE(bits_seg7_texture_07002000, "levels/bits/2.rgba16.inc.c", 0x0046c3a0, 47442, 0x00002000, 2048);