#include "pc/rom_assets.h" // 0x07010FB8 - 0x07010FD0 static const Lights1 ccm_seg7_lights_07010FB8 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07010FD0 - 0x070110C0 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07010FD0, 0x00383950, 74560, 0x00010fd0, 240); // 0x070110C0 - 0x070111B0 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_070110C0, 0x00383950, 74560, 0x000110c0, 240); // 0x070111B0 - 0x070112A0 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_070111B0, 0x00383950, 74560, 0x000111b0, 240); // 0x070112A0 - 0x07011390 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_070112A0, 0x00383950, 74560, 0x000112a0, 240); // 0x07011390 - 0x07011410 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011390, 0x00383950, 74560, 0x00011390, 128); // 0x07011410 - 0x07011500 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011410, 0x00383950, 74560, 0x00011410, 240); // 0x07011500 - 0x07011600 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011500, 0x00383950, 74560, 0x00011500, 256); // 0x07011600 - 0x07011660 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07011600, 0x00383950, 74560, 0x00011600, 96); // 0x07011660 - 0x070117B8 static const Gfx ccm_seg7_dl_07011660[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 4 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ccm_seg7_lights_07010FB8.l, 1), gsSPLight(&ccm_seg7_lights_07010FB8.a, 2), gsSPVertex(ccm_seg7_vertex_07010FD0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(ccm_seg7_vertex_070110C0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(ccm_seg7_vertex_070111B0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(ccm_seg7_vertex_070112A0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(ccm_seg7_vertex_07011390, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x070117B8 - 0x070118B0 static const Gfx ccm_seg7_dl_070117B8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07001100), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(ccm_seg7_vertex_07011410, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 0, 5, 3, 0x0, 0, 6, 5, 0x0), gsSP2Triangles( 0, 7, 6, 0x0, 0, 4, 1, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 12, 0x0), gsSP2Triangles( 8, 13, 11, 0x0, 8, 14, 13, 0x0), gsSPVertex(ccm_seg7_vertex_07011500, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 11, 0x0, 7, 12, 13, 0x0), gsSP2Triangles( 7, 14, 12, 0x0, 7, 11, 8, 0x0), gsSP2Triangles( 7, 13, 10, 0x0, 0, 15, 1, 0x0), gsSPVertex(ccm_seg7_vertex_07011600, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 0, 3, 4, 0x0, 0, 4, 5, 0x0), gsSPEndDisplayList(), }; // 0x070118B0 - 0x07011940 const Gfx ccm_seg7_dl_070118B0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 2, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (4 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ccm_seg7_dl_07011660), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ccm_seg7_dl_070117B8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };