#include "pc/rom_assets.h" // 0x0700AD38 - 0x0700AD50 static const Lights1 jrb_seg7_lights_0700AD38 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700AD50 - 0x0700ADD0 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_0700AD50, 0x0041a760, 37817, 0x0000ad50, 128); // 0x0700ADD0 - 0x0700AE48 static const Gfx jrb_seg7_dl_0700ADD0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPLight(&jrb_seg7_lights_0700AD38.l, 1), gsSPLight(&jrb_seg7_lights_0700AD38.a, 2), gsSPVertex(jrb_seg7_vertex_0700AD50, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 6, 4, 7, 0x0), gsSP2Triangles( 4, 1, 0, 0x0, 2, 5, 6, 0x0), gsSP2Triangles( 7, 2, 6, 0x0, 3, 0, 2, 0x0), gsSPEndDisplayList(), }; // 0x0700AE48 - 0x0700AEF0 const Gfx jrb_seg7_dl_0700AE48[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(5, 80, 75, 255), gsSPFogPosition(900, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(jrb_seg7_dl_0700ADD0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };