#include "pc/rom_assets.h" // 0x0700AED8 - 0x0700AEF0 static const Lights1 ttc_seg7_lights_0700AED8 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700AEF0 - 0x0700AFE0 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700AEF0, 0x0042cf20, 42199, 0x0000aef0, 240); // 0x0700AFE0 - 0x0700B0D0 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700AFE0, 0x0042cf20, 42199, 0x0000afe0, 240); // 0x0700B0D0 - 0x0700B110 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700B0D0, 0x0042cf20, 42199, 0x0000b0d0, 64); // 0x0700B110 - 0x0700B1D8 static const Gfx ttc_seg7_dl_0700B110[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09002800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttc_seg7_lights_0700AED8.l, 1), gsSPLight(&ttc_seg7_lights_0700AED8.a, 2), gsSPVertex(ttc_seg7_vertex_0700AEF0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(ttc_seg7_vertex_0700AFE0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(ttc_seg7_vertex_0700B0D0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700B1D8 - 0x0700B238 const Gfx ttc_seg7_dl_0700B1D8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttc_seg7_dl_0700B110), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };