#include "pc/rom_assets.h" // 0x07011758 - 0x07011770 static const Lights1 ttc_seg7_lights_07011758 = gdSPDefLights1( 0x5a, 0x41, 0x23, 0xb4, 0x82, 0x46, 0x28, 0x28, 0x28 ); // 0x07011770 - 0x07011788 static const Lights1 ttc_seg7_lights_07011770 = gdSPDefLights1( 0x7f, 0x66, 0x32, 0xff, 0xcc, 0x65, 0x28, 0x28, 0x28 ); // 0x07011788 - 0x070117A0 static const Lights1 ttc_seg7_lights_07011788 = gdSPDefLights1( 0x49, 0x00, 0x00, 0x93, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x070117A0 - 0x070117B8 static const Lights1 ttc_seg7_lights_070117A0 = gdSPDefLights1( 0x7f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x070117B8 - 0x07011838 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_070117B8, 0x0042cf20, 42199, 0x000117b8, 128); // 0x07011838 - 0x070118B8 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07011838, 0x0042cf20, 42199, 0x00011838, 128); // 0x070118B8 - 0x07011958 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_070118B8, 0x0042cf20, 42199, 0x000118b8, 160); // 0x07011958 - 0x070119F8 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_07011958, 0x0042cf20, 42199, 0x00011958, 160); // 0x070119F8 - 0x07011B38 static const Gfx ttc_seg7_dl_070119F8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttc_seg7_lights_07011758.l, 1), gsSPLight(&ttc_seg7_lights_07011758.a, 2), gsSPVertex(ttc_seg7_vertex_070117B8, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 1, 0x0, 4, 1, 3, 0x0), gsSP2Triangles( 0, 2, 6, 0x0, 0, 6, 7, 0x0), gsSPLight(&ttc_seg7_lights_07011770.l, 1), gsSPLight(&ttc_seg7_lights_07011770.a, 2), gsSPVertex(ttc_seg7_vertex_07011838, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPLight(&ttc_seg7_lights_07011788.l, 1), gsSPLight(&ttc_seg7_lights_07011788.a, 2), gsSPVertex(ttc_seg7_vertex_070118B8, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 3, 2, 4, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 7, 6, 8, 0x0, 7, 8, 9, 0x0), gsSPLight(&ttc_seg7_lights_070117A0.l, 1), gsSPLight(&ttc_seg7_lights_070117A0.a, 2), gsSPVertex(ttc_seg7_vertex_07011958, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 0, 4, 1, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0), gsSPEndDisplayList(), }; // 0x07011B38 - 0x07011BE0 const Gfx ttc_seg7_dl_07011B38[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(200, 255, 255, 255), gsSPFogPosition(900, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttc_seg7_dl_070119F8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };