PACKET_ARENA_DEATH = 1 PACKET_ARENA_HAMMER_HIT = 2 PACKET_ARENA_RESPAWN = 3 PACKET_ARENA_FLAG = 4 ------------- function send_arena_death(victimGlobalId, attackerGlobalId) network_send(true, { id = PACKET_ARENA_DEATH, victimGlobalId = victimGlobalId, attackerGlobalId = attackerGlobalId, }) on_arena_player_death(victimGlobalId, attackerGlobalId) end function on_packet_arena_death_receive(dataTable) on_arena_player_death(dataTable.victimGlobalId, dataTable.attackerGlobalId) end ------------- function on_packet_arena_respawn_receive(dataTable) player_respawn(gMarioStates[0]) end function send_arena_respawn() network_send(true, { id = PACKET_ARENA_RESPAWN, }) on_packet_arena_respawn_receive(nil) end ------------- function send_arena_hammer_hit(victimGlobalId, attackerGlobalId) network_send(true, { id = PACKET_ARENA_HAMMER_HIT, victimGlobalId = victimGlobalId, attackerGlobalId = attackerGlobalId, }) -- spawn particles local npVictim = network_player_from_global_index(victimGlobalId) if npVictim ~= nil then local mVictim = gMarioStates[npVictim.localIndex] spawn_vertical_stars(mVictim.pos.x, mVictim.pos.y, mVictim.pos.z) end end function on_packet_arena_hammer_hit_receive(dataTable) local npVictim = network_player_from_global_index(dataTable.victimGlobalId) local npAttacker = network_player_from_global_index(dataTable.attackerGlobalId) local sAttacker = gPlayerSyncTable[npAttacker.localIndex] -- decrease ammo if sAttacker ~= nil and sAttacker.localIndex == 0 then if sAttacker.item == ITEM_HAMMER then sAttacker.ammo = sAttacker.ammo - 1 end end -- spawn particles if npVictim ~= nil then local mVictim = gMarioStates[npVictim.localIndex] spawn_vertical_stars(mVictim.pos.x, mVictim.pos.y, mVictim.pos.z) end end ------------- function on_packet_arena_flag_receive(dataTable) local np = gNetworkPlayers[0] local data = gArenaFlagInfo[dataTable.team] if data ~= nil and data.obj ~= nil then spawn_sparkles(data.obj.oPosX, data.obj.oPosY, data.obj.oPosZ) spawn_mist(data.obj, 2) end if dataTable.globalIndex == np.globalIndex then cur_obj_play_sound_2(SOUND_GENERAL_COLLECT_1UP) end djui_popup_create(dataTable.msg, 3) end function send_arena_flag(team, globalIndex, msg) local dataTable = { id = PACKET_ARENA_FLAG, team = team, globalIndex = globalIndex, msg = msg } network_send(true, dataTable) on_packet_arena_flag_receive(dataTable) end ------------- sPacketTable = { [PACKET_ARENA_DEATH] = on_packet_arena_death_receive, [PACKET_ARENA_HAMMER_HIT] = on_packet_arena_hammer_hit_receive, [PACKET_ARENA_RESPAWN] = on_packet_arena_respawn_receive, [PACKET_ARENA_FLAG] = on_packet_arena_flag_receive, } function on_packet_receive(dataTable) if sPacketTable[dataTable.id] ~= nil then sPacketTable[dataTable.id](dataTable) end end hook_event(HOOK_ON_PACKET_RECEIVE, on_packet_receive)