-- name: [CS] VL-Tone & Cjes Luigi -- description: [CS] \\#00ff00\\VL-Tone \\#dcdcdc\\& \\#00ff00\\Cjes Luigi\n\\#dcdcdc\\By: Coop Deluxe Team\n\nReturn of TWO nostalgic Luigi's dating back to the 2000s!\n\n\\#00ff00\\Model Credits:\n\\#dcdcdc\\VL-Tone\nCJes\n\n\\#00ff00\\Model Porting:\n\\#dcdcdc\\AngelicMiracles "Yuyake"\nFluffaMario\nSonicDark -- localize functions to improve performance local table_insert,play_sound,djui_hud_get_screen_width,maxf,math_sin,djui_hud_set_color,djui_hud_set_font,string_format,djui_hud_measure_text,djui_hud_print_text,djui_hud_set_resolution,min,math_min,math_max,djui_hud_set_rotation,djui_hud_render_rect = table.insert,play_sound,djui_hud_get_screen_width,maxf,math.sin,djui_hud_set_color,djui_hud_set_font,string.format,djui_hud_measure_text,djui_hud_print_text,djui_hud_set_resolution,min,math.min,math.max,djui_hud_set_rotation,djui_hud_render_rect local PALETTE_VL = { [PANTS] = { r = 0x20, g = 0x14, b = 0x7c }, -- 20147C [SHIRT] = { r = 0x00, g = 0x98, b = 0x00 }, -- 009800 [GLOVES] = { r = 0xff, g = 0xff, b = 0xff }, -- FFFFFF [SHOES] = { r = 0x48, g = 0x20, b = 0x18 }, -- 482018 [HAIR] = { r = 0x68, g = 0x24, b = 0x14 }, -- 682414 [SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 }, -- FEC179 [CAP] = { r = 0x00, g = 0x98, b = 0x00 }, -- 009800 [EMBLEM] = { r = 0x00, g = 0x98, b = 0x00 }, -- 009800 } local PALETTE_CJES = { [PANTS] = { r = 0x00, g = 0x00, b = 0xff }, -- 0000FF [SHIRT] = { r = 0x00, g = 0x8c, b = 0x00 }, -- 008C00 [GLOVES] = { r = 0xff, g = 0xff, b = 0xff }, -- FFFFFF [SHOES] = { r = 0x50, g = 0x16, b = 0x07 }, -- 501607 [HAIR] = { r = 0x73, g = 0x06, b = 0x00 }, -- 730600 [SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 }, -- FEC179 [CAP] = { r = 0x00, g = 0x8c, b = 0x00 }, -- 008C00 [EMBLEM] = { r = 0x00, g = 0x8c, b = 0x00 }, -- 008C00 } local CT_VL_AND_CJES = _G.charSelect.character_add("VL & Cjes", "Fanmade models of Luigi that are a big nostalgic throwback to the Super Mario 64 fan community! VL was created as an easter egg for Toads Tool 64, a romhack editor. Cjes was the original model for sm64ex-coop before it was eventually replaced.", "VL-Tone and Cjes", {r = 0, g = 152, b = 0}, E_MODEL_VL, CT_LUIGI, gTextures.luigi_head) _G.charSelect.character_add_palette_preset(E_MODEL_VL, PALETTE_VL) _G.charSelect.character_add_palette_preset(E_MODEL_CJES, PALETTE_CJES) -------------------------------------------- --- Alt Costume code from Paper Partners --- ------------ Modified by Squishy ----------- -------------------------------------------- local character_edit = _G.charSelect.character_edit local character_get_current_number = _G.charSelect.character_get_current_number local character_get_current_table = _G.charSelect.character_get_current_table local get_options_status = _G.charSelect.get_options_status local get_menu_color = _G.charSelect.get_menu_color local hook_render_in_menu = _G.charSelect.hook_render_in_menu local altCostumes = { [CT_VL_AND_CJES] = { currSkin = 1, { name = " VL ", model = E_MODEL_VL }, { name = " CJES ", model = E_MODEL_CJES } } } local function update_character_skin(currChar, currAlt) local currSkin = altCostumes[currChar][currAlt] if altCostumes[currChar].desc == nil then altCostumes[currChar].desc = character_get_current_table().description end local description = {} for i = 1, #altCostumes[currChar].desc do table_insert(description, altCostumes[currChar].desc[i]) end if currSkin.name ~= "" then table_insert(description, "") table_insert(description, "Current Outfit: "..currSkin.name) end character_edit(currChar, nil, description, nil, nil, currSkin.model, nil, nil) local cameraToObject = gMarioStates[0].marioObj.header.gfx.cameraToObject play_sound(SOUND_MENU_MESSAGE_NEXT_PAGE, cameraToObject) end local inputLockTimer = 0 local buttonAnimTimer = 0 local latencyValueTable = { 12, 6, 3 } local function hud_render() local width = djui_hud_get_screen_width() + 1.4 local widthScale = maxf(width, 321.4) / 320 local currChar = character_get_current_number() local charColors = character_get_current_table().color -- mimick button swaying, which is missing from the paper code local buttonAnim = 0 local charSelectAnim = get_options_status(_G.charSelect.optionTableRef.anims) if charSelectAnim > 0 then buttonAnimTimer = buttonAnimTimer + 1 buttonAnim = math_sin(buttonAnimTimer * 0.05) * 2.5 + 5 else buttonAnim = 10 end local inputLockTimerTo = latencyValueTable[get_options_status(_G.charSelect.optionTableRef.inputLatency) + 1] if altCostumes[currChar] ~= nil then -- render Mod Variond under CS version local menuColor = get_menu_color() djui_hud_set_color(menuColor.r, menuColor.g, menuColor.b, 255) djui_hud_set_font(FONT_TINY) local str = string_format("VL-Tone & Cjes Luigi (%s)", MOD_VERSION) djui_hud_print_text(str, width - 5 - djui_hud_measure_text(str) * 0.5, 3, 0.5) ---@type Controller local c = _G.charSelect.controller local currAlts = altCostumes[currChar] djui_hud_set_font(FONT_NORMAL) djui_hud_set_resolution(RESOLUTION_N64) local inputLockTimerAnim = 0 local buttonX = 20 * widthScale + buttonAnim local x1 = buttonX - 4 local x2 = x1 + 73 local y = 97 if charSelectAnim > 0 then inputLockTimerAnim = inputLockTimer / inputLockTimerTo * 3 x1 = x1 + math_min(inputLockTimerAnim, 0) x2 = x2 + math_max(inputLockTimerAnim, 0) end -- left Arrow if currAlts.currSkin > 1 then djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255) djui_hud_set_rotation(0x2000, 0.5, 0.5) djui_hud_render_rect(x1, y, 5, 5) djui_hud_set_color(0, 0, 0, 255) djui_hud_set_rotation(0, 0.5, 0.5) djui_hud_render_rect(x1 + 2.5, y - 2, 6, 8) djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255) djui_hud_render_rect(buttonX, y - 3, 1, 10) if inputLockTimer == 0 and (c.buttonDown & L_JPAD ~= 0 or c.stickX < -0.5) then currAlts.currSkin = math_max(currAlts.currSkin - 1, 1) update_character_skin(currChar, currAlts.currSkin) inputLockTimer = -inputLockTimerTo end end -- right Arrow if currAlts.currSkin < #currAlts then -- changed arrows to mimick the ones seen in the options menu djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255) djui_hud_set_rotation(0x2000, 0.5, 0.5) djui_hud_render_rect(x2, y, 5, 5) djui_hud_set_color(0, 0, 0, 255) djui_hud_set_rotation(0, 0.5, 0.5) djui_hud_render_rect(x2 - 3.5, y - 2, 6, 8) djui_hud_set_color(charColors.r, charColors.g, charColors.b, 255) djui_hud_render_rect(buttonX + 69, y - 3, 1, 10) if inputLockTimer == 0 and (c.buttonDown & R_JPAD ~= 0 or c.stickX > 0.5) then currAlts.currSkin = currAlts.currSkin + 1 update_character_skin(currChar, currAlts.currSkin) inputLockTimer = inputLockTimerTo end end -- use an input lock to prevent cycling too fast if inputLockTimer > 0 then inputLockTimer = inputLockTimer - 1 elseif inputLockTimer < 0 then inputLockTimer = inputLockTimer + 1 end end end hook_render_in_menu(hud_render)