#include "pc/rom_assets.h" // 0x05011068 ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_05011068, 0x0016d870, 76997, 0x00011150, 7632); // 0x05012E38 ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_5012E38, 0x0016d870, 76997, 0x00012f20, 264); // 0x05012F40 static const struct Animation peach_seg5_anim_05012F40 = { 1, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(peach_seg5_animindex_5012E38), peach_seg5_animvalue_05011068, peach_seg5_animindex_5012E38, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_05011068), ANIM_FIELD_LENGTH(peach_seg5_animindex_5012E38), };