#include "pc/rom_assets.h" // 0x0500AA00 ROM_ASSET_LOAD_ANIM(sushi_seg5_animvalue_0500AA00, 0x0013b910, 41727, 0x0000aa00, 988); // 0x0500ADDC ROM_ASSET_LOAD_ANIM(sushi_seg5_animindex_0500ADDC, 0x0013b910, 41727, 0x0000addc, 96); // 0x0500AE3C static const struct Animation sushi_seg5_anim_0500AE3C = { 0, 0, 0, 0, 0x46, ANIMINDEX_NUMPARTS(sushi_seg5_animindex_0500ADDC), sushi_seg5_animvalue_0500AA00, sushi_seg5_animindex_0500ADDC, 0, ANIM_FIELD_LENGTH(sushi_seg5_animvalue_0500AA00), ANIM_FIELD_LENGTH(sushi_seg5_animindex_0500ADDC), };