#include "pc/rom_assets.h" static const struct Animation anim_14[] = { 1, 189, 0, 0, 0x0F, ANIMINDEX_NUMPARTS(anim_14_indices), anim_14_values, anim_14_indices, 0, ANIM_FIELD_LENGTH(anim_14_values), ANIM_FIELD_LENGTH(anim_14_indices), }; ROM_ASSET_LOAD_ANIM(anim_14_indices, 0x004f6a90, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_14_values, 0x004f6b8c, 1102, 0x00000000, 1102);