#include "pc/rom_assets.h" static const struct Animation anim_44[] = { 1, 189, 0, 0, 0x0F, ANIMINDEX_NUMPARTS(anim_44_indices), anim_44_values, anim_44_indices, 0, ANIM_FIELD_LENGTH(anim_44_values), ANIM_FIELD_LENGTH(anim_44_indices), }; ROM_ASSET_LOAD_ANIM(anim_44_indices, 0x00524f90, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_44_values, 0x0052508c, 650, 0x00000000, 650);