#include "pc/rom_assets.h" static const struct Animation anim_7E[] = { 0, 189, 0, 0, 0x5A, ANIMINDEX_NUMPARTS(anim_7E_indices), anim_7E_values, anim_7E_indices, 0, ANIM_FIELD_LENGTH(anim_7E_values), ANIM_FIELD_LENGTH(anim_7E_indices), }; ROM_ASSET_LOAD_ANIM(anim_7E_indices, 0x005487cc, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_7E_values, 0x005488c8, 4538, 0x00000000, 4538);