#include "pc/rom_assets.h" // 0x07004A18 - 0x07004A30 static const Lights1 jrb_seg7_lights_07004A18 = gdSPDefLights1( 0x1e, 0x27, 0x3a, 0x79, 0x9f, 0xeb, 0x28, 0x28, 0x28 ); // 0x07004A30 - 0x07004A48 static const Lights1 jrb_seg7_lights_07004A30 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07004A48 - 0x07004AC8 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07004A48, 0x0041a760, 37817, 0x00004a48, 128); // 0x07004AC8 - 0x07004B88 ROM_ASSET_LOAD_VTX(jrb_seg7_vertex_07004AC8, 0x0041a760, 37817, 0x00004ac8, 192); // 0x07004B88 - 0x07004BF0 static const Gfx jrb_seg7_dl_07004B88[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPLight(&jrb_seg7_lights_07004A18.l, 1), gsSPLight(&jrb_seg7_lights_07004A18.a, 2), gsSPVertex(jrb_seg7_vertex_07004A48, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 2, 1, 4, 0x0, 2, 4, 5, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x07004BF0 - 0x07004C78 static const Gfx jrb_seg7_dl_07004BF0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_09004800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPLight(&jrb_seg7_lights_07004A30.l, 1), gsSPLight(&jrb_seg7_lights_07004A30.a, 2), gsSPVertex(jrb_seg7_vertex_07004AC8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 6, 7, 4, 0x0), gsSP2Triangles( 6, 8, 7, 0x0, 8, 9, 7, 0x0), gsSP2Triangles( 8, 10, 9, 0x0, 10, 11, 9, 0x0), gsSP2Triangles(10, 0, 11, 0x0, 0, 2, 11, 0x0), gsSPEndDisplayList(), }; // 0x07004C78 - 0x07004D40 const Gfx jrb_seg7_dl_07004C78[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(5, 80, 75, 255), gsSPFogPosition(900, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(jrb_seg7_dl_07004B88), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(jrb_seg7_dl_07004BF0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };