#include "pc/rom_assets.h" // 0x0700A8B8 - 0x0700A978 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700A8B8, 0x004af930, 34262, 0x0000a8b8, 192); // 0x0700A978 - 0x0700AA78 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700A978, 0x004af930, 34262, 0x0000a978, 256); // 0x0700AA78 - 0x0700AB68 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700AA78, 0x004af930, 34262, 0x0000aa78, 240); // 0x0700AB68 - 0x0700AC58 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700AB68, 0x004af930, 34262, 0x0000ab68, 240); // 0x0700AC58 - 0x0700AD48 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700AC58, 0x004af930, 34262, 0x0000ac58, 240); // 0x0700AD48 - 0x0700ADA8 ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700AD48, 0x004af930, 34262, 0x0000ad48, 96); // 0x0700ADA8 - 0x0700AE00 static const Gfx pss_seg7_dl_0700ADA8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_0900C000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(pss_seg7_vertex_0700A8B8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSPEndDisplayList(), }; // 0x0700AE00 - 0x0700AF60 static const Gfx pss_seg7_dl_0700AE00[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(pss_seg7_vertex_0700A978, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 3, 2, 0x0, 4, 5, 3, 0x0), gsSP2Triangles( 6, 5, 4, 0x0, 6, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 12, 0x0), gsSP2Triangles( 8, 13, 9, 0x0, 8, 10, 11, 0x0), gsSP2Triangles( 9, 13, 14, 0x0, 9, 14, 15, 0x0), gsSPVertex(pss_seg7_vertex_0700AA78, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 3, 2, 4, 0x0, 5, 6, 4, 0x0), gsSP2Triangles( 5, 7, 6, 0x0, 3, 4, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(pss_seg7_vertex_0700AB68, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(12, 14, 13, 0x0, 14, 5, 13, 0x0), gsSPVertex(pss_seg7_vertex_0700AC58, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPEndDisplayList(), }; // 0x0700AF60 - 0x0700AFA8 static const Gfx pss_seg7_dl_0700AF60[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(pss_seg7_vertex_0700AD48, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 0, 2, 4, 0x0, 5, 0, 4, 0x0), gsSPEndDisplayList(), }; // 0x0700AFA8 - 0x0700B070 const Gfx pss_seg7_dl_0700AFA8[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(0, 0, 0, 255), gsSPFogPosition(980, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(pss_seg7_dl_0700ADA8), gsSPDisplayList(pss_seg7_dl_0700AE00), gsSPDisplayList(pss_seg7_dl_0700AF60), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };