#include "pc/rom_assets.h" // 0x07000000 - 0x07000002 ROM_ASSET_LOAD_TEXTURE(pss_seg7_texture_07000000, "levels/pss/0.rgba16.inc.c", 0x004af930, 34262, 0x00000000, 2048); // 0x07000800 - 0x07000802 ROM_ASSET_LOAD_TEXTURE(pss_seg7_texture_07000800, "levels/pss/1.ia16.inc.c", 0x004af930, 34262, 0x00000800, 2048); // 0x07001000 - 0x07001002 ROM_ASSET_LOAD_TEXTURE(pss_seg7_texture_07001000, "levels/pss/2.rgba16.inc.c", 0x004af930, 34262, 0x00001000, 2048);