#include "pc/rom_assets.h" #include "macros.h" #include "types.h" #include "make_const_nonconst.h" // 0x09000000 ROM_ASSET_LOAD_TEXTURE(water_09000000, "textures/water/jrb_textures.00000.rgba16.inc.c", 0x00334b30, 35798, 0x00000000, 2048); // 0x09000800 ROM_ASSET_LOAD_TEXTURE(water_09000800, "textures/water/jrb_textures.00800.rgba16.inc.c", 0x00334b30, 35798, 0x00000800, 4096); // 0x09001800 ROM_ASSET_LOAD_TEXTURE(water_09001800, "textures/water/jrb_textures.01800.rgba16.inc.c", 0x00334b30, 35798, 0x00001800, 4096); // 0x09002800 ROM_ASSET_LOAD_TEXTURE(water_09002800, "textures/water/jrb_textures.02800.rgba16.inc.c", 0x00334b30, 35798, 0x00002800, 4096); // 0x09003800 ROM_ASSET_LOAD_TEXTURE(water_09003800, "textures/water/jrb_textures.03800.rgba16.inc.c", 0x00334b30, 35798, 0x00003800, 4096); // 0x09004800 ROM_ASSET_LOAD_TEXTURE(water_09004800, "textures/water/jrb_textures.04800.rgba16.inc.c", 0x00334b30, 35798, 0x00004800, 4096); // 0x09005800 ROM_ASSET_LOAD_TEXTURE(water_09005800, "textures/water/jrb_textures.05800.rgba16.inc.c", 0x00334b30, 35798, 0x00005800, 2048); // 0x09006000 ROM_ASSET_LOAD_TEXTURE(water_09006000, "textures/water/jrb_textures.06000.rgba16.inc.c", 0x00334b30, 35798, 0x00006000, 2048); // 0x09006800 ROM_ASSET_LOAD_TEXTURE(water_09006800, "textures/water/jrb_textures.06800.rgba16.inc.c", 0x00334b30, 35798, 0x00006800, 4096); // 0x09007800 ROM_ASSET_LOAD_TEXTURE(water_09007800, "textures/water/jrb_textures.07800.rgba16.inc.c", 0x00334b30, 35798, 0x00007800, 4096); // 0x09008800 ROM_ASSET_LOAD_TEXTURE(water_09008800, "textures/water/jrb_textures.08800.rgba16.inc.c", 0x00334b30, 35798, 0x00008800, 2048); // 0x09009000 ROM_ASSET_LOAD_TEXTURE(water_09009000, "textures/water/jrb_textures.09000.rgba16.inc.c", 0x00334b30, 35798, 0x00009000, 4096); // 0x0900A000 ROM_ASSET_LOAD_TEXTURE(water_0900A000, "textures/water/jrb_textures.0A000.rgba16.inc.c", 0x00334b30, 35798, 0x0000a000, 2048); // 0x0900A800 ROM_ASSET_LOAD_TEXTURE(water_0900A800, "textures/water/jrb_textures.0A800.rgba16.inc.c", 0x00334b30, 35798, 0x0000a800, 4096); // 0x0900B800 ROM_ASSET_LOAD_TEXTURE(water_0900B800, "textures/water/jrb_textures.0B800.rgba16.inc.c", 0x00334b30, 35798, 0x0000b800, 4096);