#include "src/game/envfx_snow.h" const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt1[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt2[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Closed_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt3[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Dead_3), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_ArmatureWario_Head_Capless[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt1), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt2), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt1_000_switch_001_opt3), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_ArmatureWario_Left_Hand_Open[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_ArmatureWario_Right_Hand_Open[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_ArmatureWario_Right_Hand_Peace[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_ArmatureWario_Right_Hand_Cap[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_ArmatureWario_Right_Hand_Wing_Cap[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt1[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt2[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Closed_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt3[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_Wario_Eyes_Dead_3), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Head_Capless[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt1), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt2), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt1_000_switch_001_opt3), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Left_Hand_Open[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Open[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Peace[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Cap[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Wing_Cap[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Closed_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Dead_3), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt1[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1), GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 90, 0, 0, wario_000_offset_chest_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Head_Capless), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_wing_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_left_wing_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 101, 0, 0, wario_000_offset_left_lower_arm_mesh_layer_1), GEO_OPEN_NODE(), GEO_SWITCH_CASE(1, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_left_hand_fist_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Left_Hand_Open), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 101, 0, 0, wario_000_offset_right_lower_arm_mesh_layer_1), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_hand_fist_mesh_layer_1), GEO_CLOSE_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Open), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Peace), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Cap), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1_jump_wario_ArmatureWario_Right_Hand_Wing_Cap), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 52, 0, 0, wario_000_offset_left_lower_leg_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 45, 0, 0, wario_000_offset_left_foot_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 52, 0, 0, wario_000_offset_right_lower_leg_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_foot_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Head_Capless[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Left_Hand_Open[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Open[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Peace[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Cap[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Wing_Cap[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt2[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 90, 0, 0, wario_000_offset_chest_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Head_Capless), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_right_wing_mesh_layer_4_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_left_wing_mesh_layer_4_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 101, 0, 0, wario_000_offset_left_lower_arm_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(1, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_left_hand_fist_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Left_Hand_Open), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 101, 0, 0, wario_000_offset_right_lower_arm_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_right_hand_fist_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Open), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Peace), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Cap), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2_jump_wario_ArmatureWario_Right_Hand_Wing_Cap), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 52, 0, 0, wario_000_offset_left_lower_leg_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, wario_000_offset_left_foot_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 52, 0, 0, wario_000_offset_right_lower_leg_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_right_foot_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Head_Capless[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_switch_000_displaylist_head_capless_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Left_Hand_Open[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 83, 0, 0, wario_001_switch_000_offset_left_hand_open_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Open[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_open_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Peace[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_peace_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Cap[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_001_switch_000_displaylist_right_hand_cap_wings_mesh_layer_4_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Wing_Cap[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 82, 0, 0, wario_001_switch_000_offset_right_hand_cap_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt3[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 90, 0, 0, wario_000_offset_chest_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Head_Capless), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_wing_mesh_layer_4_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_left_wing_mesh_layer_4_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 101, 0, 0, wario_000_offset_left_lower_arm_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(1, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_left_hand_fist_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Left_Hand_Open), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 101, 0, 0, wario_000_offset_right_lower_arm_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_hand_fist_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Open), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Peace), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Cap), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3_jump_wario_ArmatureWario_Right_Hand_Wing_Cap), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 52, 0, 0, wario_000_offset_left_lower_leg_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 45, 0, 0, wario_000_offset_left_foot_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 52, 0, 0, wario_000_offset_right_lower_leg_mesh_layer_1_mat_override_metal_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_000_displaylist_right_foot_mesh_layer_1_mat_override_metal_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Half_Closed_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Closed_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1_mat_override_Wario_Eyes_Dead_3), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wario_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SHADOW(0, 180, 100), GEO_OPEN_NODE(), GEO_SCALE(LAYER_FORCE, 16384), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_set_player_colors), GEO_ASM(0, geo_mirror_mario_backface_culling), GEO_ASM(0, geo_mirror_mario_set_alpha), GEO_SWITCH_CASE(0, geo_switch_mario_stand_run), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_effect), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -52, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_pelvis_mesh_layer_1), GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 90, 0, 0, wario_000_offset_chest_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 158, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_head_cap_mesh_layer_1), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_ArmatureWario_Head_Capless), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, -146, 15, -33, -133), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_right_wing_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 158, -62, 146, -15, 33, -133), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_000_displaylist_left_wing_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 134, -10, 115, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_arm_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 101, 0, 0, wario_000_offset_left_lower_arm_mesh_layer_1), GEO_OPEN_NODE(), GEO_SWITCH_CASE(1, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_left_hand_fist_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_ArmatureWario_Left_Hand_Open), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 135, -10, -116, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_arm_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 101, 0, 0, wario_000_offset_right_lower_arm_mesh_layer_1), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 82, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_right_hand_fist_mesh_layer_1), GEO_CLOSE_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Open), GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Peace), GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Cap), GEO_BRANCH(1, wario_ArmatureWario_Right_Hand_Wing_Cap), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, 80, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_left_upper_leg_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 52, 0, 0, wario_000_offset_left_lower_leg_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, wario_000_offset_left_foot_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 9, -8, -80, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, wario_000_offset_right_upper_leg_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 52, 0, 0, wario_000_offset_right_lower_leg_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 45, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_000_displaylist_right_foot_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt1), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt2), GEO_BRANCH(1, wario_002_switch_opt0_001_switch_opt3), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ASM(1, geo_mirror_mario_backface_culling), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };