-- name: Vargskelethor Joel - Sex in Minecraft -- description: Vargskelethor Joel - Sex in Minecraft\nLyrics - Track #1: \nCreeper pussy, oh so nice\nGreen block asshole, tight like paradise\nPickaxe my dick, till it explodes\nPlaying Minecraft and swallowing loads\nJumped on the bed and spam in chat\nI'm gonna cum I'm gonna splat\nMinecraft roleplay on the server tonight\nWhen I find a diamond, I get so tight\nYeah\nI'm having sex in Minecraft\nOoh\nOoh I jumped, I jump on the bed\nAughh\nWe're having sex in Minecraft\nOoh\nYeah we jumped, we jump on the bed\nBuild a penis out of brick\nThen I'll make a TNT dick local image = get_texture_info("grandma") local sound = audio_stream_load("funnyjoel.mp3") local timer = 1638 * 30 local show = true local posWidth = djui_hud_get_screen_width() local posHeight = djui_hud_get_screen_height() local music = SEQ_SOUND_PLAYER function on_level_init() show = true timer = 1638 * 30 audio_stream_play(sound, true, 1) audio_stream_set_looping(sound, false) music = get_current_background_music() sound_banks_disable(SEQ_PLAYER_SFX, SOUND_BANKS_ALL) end ---Bless you Sony, and bless you Money ---@param m MarioState function mario_update_local(m) if m.playerIndex ~= 0 then return end if timer > 0 and show then timer = timer - 1 set_mario_action(m, ACT_DISAPPEARED, 0) stop_background_music(music) end if timer <= 0 and show then show = false audio_stream_pause(sound) audio_stream_set_position(sound, 0) play_music(0, SEQUENCE_ARGS(8, music), 0) sound_banks_enable(SEQ_PLAYER_SFX, SOUND_BANKS_ALL) set_mario_action(m, ACT_IDLE, 0) m.marioObj.header.gfx.node.flags = m.marioObj.header.gfx.node.flags | GRAPH_RENDER_ACTIVE end end function on_hud_render() if show then djui_hud_set_resolution(RESOLUTION_N64) djui_hud_set_filter(FILTER_LINEAR) posWidth = djui_hud_get_screen_width() posHeight = djui_hud_get_screen_height() djui_hud_set_color(0, 0, 0, 255) djui_hud_render_rect(0, 0, posWidth+4, posHeight+4) djui_hud_set_resolution(RESOLUTION_DJUI) djui_hud_set_color(255, 255, 255, 255) posWidth = (djui_hud_get_screen_width() / 2) - (image.width * 0.8) / 2 posHeight = (djui_hud_get_screen_height() / 2) - (image.height * 0.8) / 2 djui_hud_render_texture(image, posWidth, posHeight, 0.8, 0.8) end end function SEQUENCE_ARGS(priority, seqId) return ((priority << 8) | seqId) end smlua_text_utils_dialog_replace(DIALOG_107, 1, 1, 95, 200, "Ghoustbusters\n\ They're back in town\n\ You need to pee?\n\ That is so crazy\n\ What the fuck?\n\ You need to pee\n\ You call the Ghoustbusters\n\ They extract it\n\ There was ghosts\n\ In your bladder\n\ What the fuck?\n\ YAAAAAAAAAH\n\ \n\ \n\ You need to take the pee\n\ Crazy ghost pee-pee\n\ That is insanity!\n\ \n\ \n\ Ghoustbusters\n\ Use their machine\n\ To hook it up\n\ To your dick\n\ \n\ What?\n\ \n\ It hurts?\n\ \n\ When they activate it to remove ghosts\n\ \n\ \n\ \n\ Wuuuuuut?\n\ ") smlua_audio_utils_replace_sequence(SEQ_LEVEL_SPOOKY, 16, 100, "bbh") hook_event(HOOK_MARIO_UPDATE, mario_update_local) hook_event(HOOK_ON_HUD_RENDER, on_hud_render) hook_event(HOOK_ON_LEVEL_INIT, on_level_init)