#include "pc/rom_assets.h" // 0x07008FD0 - 0x07009010 ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_07008FD0, 0x0048d930, 33063, 0x00008fd0, 64); // 0x07009010 - 0x07009030 static const Gfx ddd_seg7_dl_07009010[] = { gsSPVertex(ddd_seg7_vertex_07008FD0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07009030 - 0x07009080 const Gfx ddd_seg7_dl_07009030[] = { gsDPPipeSync(), gsDPSetEnvColor(255, 255, 255, 80), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPDisplayList(ddd_seg7_dl_07009010), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };