#include "pc/rom_assets.h" // 0x0700A910 - 0x0700A928 static const Lights1 sl_seg7_lights_0700A910 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700A928 - 0x0700A958 ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700A928, 0x00405fb0, 34952, 0x0000a928, 48); // 0x0700A958 - 0x0700A980 static const Gfx sl_seg7_dl_0700A958[] = { gsSPLight(&sl_seg7_lights_0700A910.l, 1), gsSPLight(&sl_seg7_lights_0700A910.a, 2), gsSPVertex(sl_seg7_vertex_0700A928, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), }; // 0x0700A980 - 0x0700A9B0 const Gfx sl_seg7_dl_0700A980[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsSPDisplayList(sl_seg7_dl_0700A958), gsDPPipeSync(), gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsSPEndDisplayList(), };