-- name: Personal Star Counter -- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions -- incompatible: gamemode arena ------------------------------ ----- Localize functions ----- ------------------------------ -- This looks strange but it makes the mod more performant local tonumber, mod_storage_load, mod_storage_save, tostring, djui_hud_is_pause_menu_created, djui_hud_set_color, hud_get_value, djui_hud_print_text, djui_hud_render_texture, obj_get_first_with_behavior_id, djui_hud_set_resolution, djui_hud_set_font, djui_hud_get_screen_width, hud_set_value, network_player_set_description = tonumber, mod_storage_load, mod_storage_save, tostring, djui_hud_is_pause_menu_created, djui_hud_set_color, hud_get_value, djui_hud_print_text, djui_hud_render_texture, obj_get_first_with_behavior_id, djui_hud_set_resolution, djui_hud_set_font, djui_hud_get_screen_width, hud_set_value, network_player_set_description ------------------------------ -- Initialize a value for the psc for everyone for i = 0, MAX_PLAYERS - 1 do gPlayerSyncTable[i].psc = 0 end local psc_toggle = true local psc_hud_toggle = true -- If there is no value in storage, default to 0 local TotalStarCounter = tonumber(mod_storage_load("StarCounter")) or 0 local ThisGameStarCounter = 0 local prevNumStars = 0 local introTimer = 0 -- When in these cutscenes, do special things like hiding or moving the star counters local is_in_cutscenes = { [ACT_END_PEACH_CUTSCENE] = true, [ACT_CREDITS_CUTSCENE] = true, [ACT_END_WAVING_CUTSCENE] = true, } --- Whenever a star is collected, increment the other star counters ---@param m MarioState The Mario that does the interaction ---@param obj Object The object the Mario interacted with (Unused here) ---@param intType integer The interaction type ---@param interacted boolean If the interaction was successful (Unused here) ---@return nil local function star_counter_on_interact(m, obj, intType, interacted) if not psc_toggle then return end if m.playerIndex == 0 and intType == INTERACT_STAR_OR_KEY then -- Interactions happen before hud rendering, which is why this check can work -- despite prevNumStars being updated every frame if m.numStars ~= prevNumStars then ThisGameStarCounter = ThisGameStarCounter + 1 -- Red star counter TotalStarCounter = TotalStarCounter + 1 -- Green star counter mod_storage_save("StarCounter", tostring(TotalStarCounter)) -- Save to mod storage end end end --- Hud alpha stuff from Agent X --- Causes the hud to darken when the game is paused ---@param r number Red ---@param g number Green ---@param b number Blue ---@param a number Alpha (Transparency) ---@return nil local function djui_hud_set_adjusted_color(r, g, b, a) local multiplier = 1 if djui_hud_is_pause_menu_created() then multiplier = 0.57 end -- Star Display compatibility djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a) end --- Sets the star counters onto the hud ---@param m MarioState Mario ---@param width number Screen width ---@return nil local function set_hud_star_positions(m, width) if introTimer >= 1195 or m.action ~= ACT_INTRO_CUTSCENE then local star_texture = gTextures.star local is_in_cutscene = is_in_cutscenes[m.action] ~= nil -- Check if the timer is currently active local timer_current_value = hud_get_value(HUD_DISPLAY_TIMER) -- Offset based on if the timer is active local timer_offset_X = 0 local timer_offset_Y = 0 -- Offset based on if each counter has less than 100 stars local low_stars_offset_X = 0 -- Based off of star texture pos local star_counter_offset_X = 0 -- Y position, based off of the top of the screen local top_screen_offset_Y = 0 ------------------------------- ----- Yellow star counter ----- ------------------------------- -- Don't display while in a cutscene if not is_in_cutscene then star_counter_offset_X = 76 top_screen_offset_Y = 15 low_stars_offset_X = 14 offsetX = 14 if m.numStars < 100 then djui_hud_set_adjusted_color(246, 246, 246, 255) djui_hud_print_text("@", width - (star_counter_offset_X - 16), top_screen_offset_Y, 1) offsetX = 0 end djui_hud_set_adjusted_color(255, 255, 255, 255) djui_hud_print_text(tostring(m.numStars), width - (star_counter_offset_X - 30) - offsetX, top_screen_offset_Y, 1) djui_hud_render_texture(star_texture, width - star_counter_offset_X, top_screen_offset_Y, 1, 1) end ---------------------------- ----- Red star counter ----- ---------------------------- -- Move HUD graphics away from the TIMER HUD if timer_current_value ~= 0 then timer_offset_X = 60 timer_offset_Y = -17 end star_counter_offset_X = is_in_cutscene and 22 or 76 top_screen_offset_Y = is_in_cutscene and 15 or 32 low_stars_offset_X = 14 -- Render X if this counter has less than 100 stars if ThisGameStarCounter < 100 then djui_hud_set_adjusted_color(246, 246, 246, 255) djui_hud_print_text( "@", -- Text (is_in_cutscene and (star_counter_offset_X + 16) or -- X pos in cutscenes (width - (star_counter_offset_X - 16) - timer_offset_X) -- X pos outside cutscenes ), top_screen_offset_Y + timer_offset_Y, -- Y pos 1 -- Scale ) low_stars_offset_X = 0 end -- Render counter djui_hud_set_adjusted_color(255, 255, 255, 255) djui_hud_print_text( tostring(ThisGameStarCounter), -- Text (is_in_cutscene and (star_counter_offset_X + 30 - low_stars_offset_X) or -- X pos in cutscenes (width - (star_counter_offset_X - 30) - timer_offset_X - low_stars_offset_X) -- X pos outside cutscenes ), top_screen_offset_Y + timer_offset_Y, -- Y pos 1 -- Scale ) djui_hud_set_adjusted_color(232, 17, 35, 255) djui_hud_render_texture( star_texture, -- Texture (is_in_cutscene and (star_counter_offset_X) or -- X pos in cutscenes (width - star_counter_offset_X - timer_offset_X) -- X pos outside cutscenes ), top_screen_offset_Y + timer_offset_Y, -- Y pos 1, 1 -- Scale ) ------------------------------ ----- Green star counter ----- ------------------------------ -- Increment a seperate counter if the total star count is over 10000 local perceived_total_counter = TotalStarCounter % 10000 local milestone_counter = math.floor(TotalStarCounter / 10000) -- Move HUD graphics away from the TIMER HUD if timer_current_value ~= 0 then timer_offset_X = 0 timer_offset_Y = 12 end star_counter_offset_X = 76 top_screen_offset_Y = is_in_cutscene and 15 or 49 low_stars_offset_X = 14 -- Render X if this counter has less than 100 stars if perceived_total_counter < 100 then djui_hud_set_adjusted_color(246, 246, 246, 255) djui_hud_print_text( "@", -- Text width - (star_counter_offset_X - 16) - timer_offset_X, -- X pos top_screen_offset_Y + timer_offset_Y, -- Y pos 1 -- Scale ) low_stars_offset_X = 0 end -- Render counter djui_hud_set_adjusted_color(255, 255, 255, 255) djui_hud_print_text( tostring(perceived_total_counter), -- Text width - (star_counter_offset_X - 30) - timer_offset_X - low_stars_offset_X, -- X pos top_screen_offset_Y + timer_offset_Y, -- Y pos 1 -- Scale ) djui_hud_set_adjusted_color(50, 176, 40, 255) djui_hud_render_texture( star_texture, -- Texture width - star_counter_offset_X - timer_offset_X, -- X pos top_screen_offset_Y + timer_offset_Y, -- Y pos 1, 1 -- Scale ) -- Render milestone counter if milestone_counter ~= 0 then djui_hud_set_adjusted_color(255, 255, 255, 255) djui_hud_print_text( "@" .. milestone_counter, -- Text width - star_counter_offset_X - timer_offset_X, -- X pos (top_screen_offset_Y + 16) + timer_offset_Y, -- Y pos 0.5 -- Scale ) end end end --- Renders star counters onto the screen ---@param m MarioState Mario ---@return nil local function render_psc(m) -- Update prevNumStars prevNumStars = m.numStars -- Make HUD appear when the real one does during the intro if m.action == ACT_INTRO_CUTSCENE then if introTimer < 1195 then introTimer = introTimer + 1 end end -- Don't render the counters if one of the toggle is disabled if not psc_toggle or not psc_hud_toggle then return end -- Don't render the counters if the act selector is active if obj_get_first_with_behavior_id(id_bhvActSelector) then return end -- Set resolution and font djui_hud_set_resolution(RESOLUTION_N64) djui_hud_set_font(FONT_HUD) -- Force the normal star counter to be hidden hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT) set_hud_star_positions(m, djui_hud_get_screen_width()) end --- Renders star counters onto the screen, after the HUD is being rendered ---@return nil local function hud_render_psc() local m = gMarioStates[0] if is_in_cutscenes[m.action] then render_psc(m) end end --- Renders star counters onto the screen, before the HUD is being rendered ---@return nil local function behind_hud_render_psc() local m = gMarioStates[0] if not is_in_cutscenes[m.action] then render_psc(m) end end --- Display each person's star counter in the player menu ---@return nil local function psc_update() gPlayerSyncTable[0].psc = ThisGameStarCounter for i = 0, MAX_PLAYERS - 1 do network_player_set_description(gNetworkPlayers[i], "\\#FF0000\\Stars: " .. tostring(gPlayerSyncTable[i].psc), 255, 255, 255, 255) end end --- Toggle whether or not to display the star counter on the hud ---@param msg string ---@return boolean local function toggle_psc(msg) if msg:lower() == "on" then psc_toggle = true psc_hud_toggle = true elseif msg:lower() == "off" then psc_toggle = false psc_hud_toggle = false hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | HUD_DISPLAY_FLAG_STAR_COUNT) end return true end ----------------- ----- Hooks ----- ----------------- hook_event(HOOK_ON_INTERACT, star_counter_on_interact) hook_event(HOOK_ON_HUD_RENDER, hud_render_psc) hook_event(HOOK_ON_HUD_RENDER_BEHIND, behind_hud_render_psc) hook_event(HOOK_UPDATE, psc_update) hook_chat_command('psc', "On|Off - Displays stars you've collected. Default is On.", toggle_psc) -- Globalize functions for other mods to use -- Created by PeachyPeach _G.PersonalStarCounter = { --- Get the amount of red stars collected ---@return integer get_star_counter = function () return ThisGameStarCounter end, --- Get the amount of green stars collected ---@return integer get_total_star_counter = function () return TotalStarCounter end, --- Enable or disable the star counters ---@param disable boolean disable_star_counters = function (disable) psc_toggle = not disable end, --- Force show or hide the star counters ---@param hide boolean hide_star_counters = function (hide) psc_hud_toggle = not hide if hide then hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | HUD_DISPLAY_FLAG_STAR_COUNT) end end, --- Modify the value of the star counters ---@param red_change number How much to change the red (single game) star counter by ---@param green_change number How much to change the green (total) star counter by ---@param override_set boolean If true, force set the value of the star counters instead of change ---@param save boolean If true, save the green star counter to mod storage ---@return nil change_star_counter_value = function (red_change, green_change, override_set, save) ThisGameStarCounter = ThisGameStarCounter + red_change if override_set then ThisGameStarCounter = red_change end TotalStarCounter = TotalStarCounter + green_change if override_set then TotalStarCounter = green_change end if save then mod_storage_save("StarCounter", tostring(TotalStarCounter)) end end }