#include "pc/rom_assets.h" // 0x05002350 ROM_ASSET_LOAD_ANIM(bookend_seg5_animvalue_05002350, 0x00166c60, 26968, 0x00002350, 32); // 0x05002370 ROM_ASSET_LOAD_ANIM(bookend_seg5_animindex_05002370, 0x00166c60, 26968, 0x00002370, 132); // 0x050023F4 static const struct Animation bookend_seg5_anim_050023F4 = { 0, 0, 0, 0, 0x06, ANIMINDEX_NUMPARTS(bookend_seg5_animindex_05002370), bookend_seg5_animvalue_05002350, bookend_seg5_animindex_05002370, 0, ANIM_FIELD_LENGTH(bookend_seg5_animvalue_05002350), ANIM_FIELD_LENGTH(bookend_seg5_animindex_05002370), };