#include "pc/rom_assets.h" // 0x0604A8FC ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604A8FC, 0x00188440, 199722, 0x0004aa4c, 1632); // 0x0604AF5C ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604AF5C, 0x00188440, 199722, 0x0004b0ac, 540); // 0x0604B178 static const struct Animation bowser_seg6_anim_0604B178 = { 0, 0, 0, 0, 0x14, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604AF5C), bowser_seg6_animvalue_0604A8FC, bowser_seg6_animindex_0604AF5C, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604A8FC), ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604AF5C), };