#include "pc/rom_assets.h" // 0x06052DAC ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06052DAC, 0x00188440, 199722, 0x00052efc, 1324); // 0x060532D8 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_060532D8, 0x00188440, 199722, 0x00053428, 540); // 0x060534F4 static const struct Animation bowser_seg6_anim_060534F4 = { 0, 0, 0, 0, 0x12, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_060532D8), bowser_seg6_animvalue_06052DAC, bowser_seg6_animindex_060532D8, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06052DAC), ANIM_FIELD_LENGTH(bowser_seg6_animindex_060532D8), };