#include "pc/rom_assets.h" // 0x0501867C ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_0501867C, 0x0016d870, 76997, 0x00018764, 11172); // 0x0501B220 ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_501B220, 0x0016d870, 76997, 0x0001b308, 264); // 0x0501B328 static const struct Animation peach_seg5_anim_0501B328 = { 1, 0, 0, 0, 0x88, ANIMINDEX_NUMPARTS(peach_seg5_animindex_501B220), peach_seg5_animvalue_0501867C, peach_seg5_animindex_501B220, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_0501867C), ANIM_FIELD_LENGTH(peach_seg5_animindex_501B220), };