#include "pc/rom_assets.h" // 0x0500CEF0 ROM_ASSET_LOAD_ANIM(snowman_seg5_animvalue_0500CEF0, 0x00160670, 20585, 0x0000cef0, 408); // 0x0500D088 ROM_ASSET_LOAD_ANIM(snowman_seg5_animindex_0500D088, 0x00160670, 20585, 0x0000d088, 120); // 0x0500D100 static const struct Animation snowman_seg5_anim_0500D100 = { 0, 0, 0, 0, 0x16, ANIMINDEX_NUMPARTS(snowman_seg5_animindex_0500D088), snowman_seg5_animvalue_0500CEF0, snowman_seg5_animindex_0500D088, 0, ANIM_FIELD_LENGTH(snowman_seg5_animvalue_0500CEF0), ANIM_FIELD_LENGTH(snowman_seg5_animindex_0500D088), };