#include "pc/rom_assets.h" static const struct Animation anim_1A[] = { 1, 189, 0, 0, 0x11, ANIMINDEX_NUMPARTS(anim_1A_indices), anim_1A_values, anim_1A_indices, 0, ANIM_FIELD_LENGTH(anim_1A_values), ANIM_FIELD_LENGTH(anim_1A_indices), }; ROM_ASSET_LOAD_ANIM(anim_1A_indices, 0x004fbc30, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_1A_values, 0x004fbd2c, 1146, 0x00000000, 1146);