#include "pc/rom_assets.h" static const struct Animation anim_29[] = { 0, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_29_indices), anim_29_values, anim_29_indices, 0, ANIM_FIELD_LENGTH(anim_29_values), ANIM_FIELD_LENGTH(anim_29_indices), }; ROM_ASSET_LOAD_ANIM(anim_29_indices, 0x0050c26c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_29_values, 0x0050c368, 582, 0x00000000, 582);