#include "pc/rom_assets.h" static const struct Animation anim_A1[] = { 0, 189, 0, 0, 0x18, ANIMINDEX_NUMPARTS(anim_A1_indices), anim_A1_values, anim_A1_indices, 0, ANIM_FIELD_LENGTH(anim_A1_values), ANIM_FIELD_LENGTH(anim_A1_indices), }; ROM_ASSET_LOAD_ANIM(anim_A1_indices, 0x0055e17c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_A1_values, 0x0055e278, 920, 0x00000000, 920);