#include "pc/rom_assets.h" static const struct Animation anim_AC[] = { 0, 189, 8, 0, 0x18, ANIMINDEX_NUMPARTS(anim_AC_indices), anim_AC_values, anim_AC_indices, 0, ANIM_FIELD_LENGTH(anim_AC_values), ANIM_FIELD_LENGTH(anim_AC_indices), }; ROM_ASSET_LOAD_ANIM(anim_AC_indices, 0x00565628, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_AC_values, 0x00565724, 1706, 0x00000000, 1706);