#include "pc/rom_assets.h" static const struct Animation anim_AF[] = { 1, 189, 0, 0, 0x19, ANIMINDEX_NUMPARTS(anim_AF_indices), anim_AF_values, anim_AF_indices, 0, ANIM_FIELD_LENGTH(anim_AF_values), ANIM_FIELD_LENGTH(anim_AF_indices), }; ROM_ASSET_LOAD_ANIM(anim_AF_indices, 0x00566b10, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_AF_values, 0x00566c0c, 2160, 0x00000000, 2160);