#include "pc/rom_assets.h" static const struct Animation anim_B4[] = { 1, 189, 0, 0, 0x18, ANIMINDEX_NUMPARTS(anim_B4_indices), anim_B4_values, anim_B4_indices, 0, ANIM_FIELD_LENGTH(anim_B4_values), ANIM_FIELD_LENGTH(anim_B4_indices), }; ROM_ASSET_LOAD_ANIM(anim_B4_indices, 0x0056a490, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_B4_values, 0x0056a58c, 1846, 0x00000000, 1846);